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SCPRP v.1.10.0 Updates

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Change Log:


SCPRP v1.10.0 - Site 19
  • Added: Players infected with SCP 008 will now see a HUD overlay change.
  • Buffed: Players infected with SCP 008 have a 60-100% ( based on donator level ) chance to spread SCP 008 to nearby players via coughing.
  • Nerfed: SCP 008-1 now takes two minutes to transform an infected player.
  • Buffed: SCP 008-1 causes a player to cough up to 11 times prior to transforming.
  • Nerfed: SCP 008-1 can no longer infect SCP 035's host.
  • Buffed: SCP 008-1 now has a 100% infection rate to those attacked by it.
  • Buffed: SCP 008-1 can now infect SCP 527.
  • Buffed: SCP 008-1 can only be damaged via shots to the head and torso.
  • Buffed: SCP 008-1's health has been increased to 500.
  • Buffed: SCP 012's damage instances have been increased.
  • Fixed: SCP 012 not triggering the death scene when close to it.
  • Fixed: SCP 012 not respawning when the map is cleaned up.
  • Buffed: SCP 012 can now kill SCP 527.
  • Updated: SCP 012 can no longer be triggered by staff in staff mode.
  • Fixed: SCP 012's death scene no longer continues after death.
  • Added: SCP 012's victim will now write on the SCP as the death scene takes place.
  • Optimized: SCP 012's code has been reworked to reduce CPU consumption on the server during a death scene.
  • Added: SCP 3124 - Not a Football
  • Updated: Having 100% damage penalty no longer applies damage over time effects.
  • Updated: Head shots now deal 200% damage on certain player models via non-melee damage.
  • Updated: Arm shots now deal 50% damage on certain player models via non-melee damage.
  • Updated: Leg shots now deal 75% damage on certain player models via non-melee damage.
  • Updated: Damage penalty no longer prevents melee damage.
  • Nerfed: Damage over time effects can no longer be applied by melee damage.
  • Nerfed: Critical hits can no longer be triggered by melee damage.
  • Added: Compass HUD element for all Foundation and Chaos Insurgency jobs.
  • Updated: Research notes now displays SCP cell locations on the compass.
  • Nerfed: Researchers can no longer test with the same SCP twice in a row.
  • Added: HUD overlay which allows special effects to be shown on screen.
  • Updated: The intercom now displays objective locations on the compass.
  • Updated: Reaching an intercom objective within 60 seconds now awards 5-25 SCPoints.
  • Buffed: The intercom now awards three SCPoints per announcement.
  • Updated: The intercom's Inspection Team Sierra now includes Field Agents.
  • Buffed: Class D Thief can now pick pocket Field Agents.
  • Fixed: Unauthorized jobs being able to use hand scanners.
  • Buffed: Buy zones now automatically provide god mode to players.
  • Updated: The radio and private message chat text colors have been set to red.
  • Updated: Players can no longer open the f4 menu while frozen.
  • Added: Notice sign next to piano telling players how to fix shiny materials.
  • Updated: The AFK area is now located closer to Benjamin Walker's spawn.
  • Updated: Staff exploit reports have been moved to the client side console.
  • Updated: Staff members will be auto removed from staff mode when AFK .
  • Updated: Staff members will be auto removed from duty when AFK .
  • Nerfed: User map cleanup votes can no longer be called during an active custom event.
  • Updated: The events tool now highlights players that are selected via left click.
  • Fixed: The events tool can now force jobs that are not owned by a selected player.
  • Added: Custom Event SWEP Entity - Big Platform
  • Added: Custom Event SWEP Entity - Fading Platform
  • Added: Custom Event SWEP Entity - Platform
  • Added: Custom Event SWEP Entity - Tube Platform
  • Added: Custom Event SWEP Entity - Tube Platform 2
  • Added: Custom Event SWEP Entity - Soccer Ball
  • Added: Custom Event SWEP Entity - SCP 3124
Special Thanks:
  • Comrade Blue: Inspiring the compass and compass objective location system for research notes and the intercom.
 
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Comments

Nice, very very nice work. but the god mode in buyzone.....i see some posible exploit there
Indeed I noticed the problem on the testing server where people can now kill people that are outside the buy zone while they're inside which is a big no-no.
 
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